Y'know what... considering you're not planning on continuing SMBZ any further, I'm just going to have to accept this as the VERY anticlimactic, but canonical ending to the series. Wii falls, Villain dies. The end.
Well played, Alvin. Well played.
I was prepared to be disappointed when I saw the title. It seemed like nothing special when I started the video. But still, as a huge fan of Sonic and a moderate fan of MLP, I figured I'd check it out anyway.
Then the race started. Cameos were shown, "signature moves" were used, and clever little gags occurred. My expectations were far exceeded, in a good way. Sonic really lucked out with the emeralds, but I guess you couldn't -not- have had Sonic go Super without suffering endless complaints, huh? ;P
Anyway, nice job! =)
...That music. That fucking music just goes SO WELL with this, ahahahahahaha!
Professional-looking, appealing and endearing game
Ah, always a good idea to fix machinery... kick it until the problem solves itself. XD
Still, a very nice, appealing, and even rather endearing adventure game that should definitely appeal muchly to youngsters.
In fact, it really reminds me of those kid-directed Point 'n Click adventures I used to play myself when I was younger...
Tricky, yet linear enough for kids to solve and play.
One slight thing you might have wanted to do was add a few more "Surprise-Clickables". Y'know, like if you click on the vegetable bed, Anika pulls out a carrot and eats it... or one of the mushroom houses, and a little gnome pops his head out, looks around and goes back in again. Y'know, random eastereggs like that. Kids love that kind of stuff, and it gives an extra sense of interactivity; even if it doesn't do anything to help progress in the game. Still, as-is, it's definitely an awesome interactive adventure.
Oh yeah, and you're somewhat discrediting some of the people in your credits, as a few of the names are unreadable because of the cloud. =)
I really really WANT to like this. But...
At first glance, this is a really impressively done Smash Brothers clone made in Flash, and to that, I can only show respect and plenty kudos.
A decent (if somewhat fanboy-ish here and there - Naruto, Inuyasha and Cloud? Come on.) lineup of characters, a relatively well done interface and battle system, and still... it certainly isn't without its glaring flaws.
First off - gameplay issues. When I move around with my character, everything goes well... until I turn around, and find myself "warping" half an inch over to where I'm turning towards, making it really difficult to aim my jumps right.
Next on the list is the acceleration/deceleration of airborne characters.
All characters are really very floaty, and unneccesarily so.
When I jump and keep forward pressed with any character, I can practically clear the entire distance of the playing field in a single double-jump. This WOULD be convenient, if not for the fact that enemies do so too, making it unneccesarily hard to KO them - as they return from impossible places - even after hitting them clear outta the field at over 300% damage!
Needless to say, this makes stuff like 100 man Melee and 15-minute Melee near impossible - as I'm spending pretty much the entire battle struggling to get the FIRST four, maybe five characters out of the field before losing my one and only life by eventually racking up around 250% damage and suddenly practically WARPING out of the playing field by the most simple attacks which, ironically, I can NOT magically return from.
Which brings us to damage issues. Damage racks up way too quickly at some points. I've found myself obtaining over 70-90% damage in 2-3 seconds simply by standing close to an opponent character.
Finally, there's the matter of... Blade.
I'm not going to repeat stuff undoubtedly said by previous reviewers on this regard, but.... Blade. What.
At a final note... you might want to keep the names of the hidden characters... y'know... hidden on the credits screen when they're not unlocked yet. That'd be pretty keen, 'cause now I pretty much know who's gonna be unlocked while the only one I actually HAVE unlocked would be Jiggly.
Well, that's all, I suppose. All in all... real decent effort, but there's a good amount of issues that seriously need work before this can truly be considered a flash masterpiece.
Keep it up though, you obviously got the right stuff.
Decent game, poor execution.
I'm gonna have to say that many of the answers to these questions are dead wrong.
There are 15 emeralds total in Sonic 3 and Knuckles; 7 Chaos, 7 Super, and 1 Master.
Knuckles eats fruits; it's listed in his profile in the Sonic 3 booklet that his favorite food is Grapes.
Let's see, there's Adventures of Sonic, SatAM, Sonic Underground, Sonic X... So tell me, what's the 5th Sonic series?
And on a minor style note... the answer is "C" WAY too often. ;P
This tune is boss. In more ways than one.
This is what I'd picture the music to be like if Alex Kidd was the final boss in an RPG. Epic.
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